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SpriteDicing
Cross-engine tool for lossless compression of sprites with identical regions, reducing game build size.
Desktopfreeglobal
A cross-engine tool that losslessly compresses sprite textures by splitting sprites into small units, discarding identical units, and baking the remaining unique pieces into atlas textures so originals aren’t kept in the final build. It reduces build size for projects with many sprites that share pixel data and is aimed at visual novel and other sprite-heavy game developers working with engines like Unity or Godot; it is self-hosted and open-source.
Categories
game developmentcreative tools

